Daniel Vasquez
Software Developer
Highlights
Passionate software developer with 8+ years of hands-on experience building cross-platform applications designed to streamline 3D content creation in complex pipelines and workflows of all scales. Effectively collaborated as a key contributor on a 3D rendering cloud platform at a startup that was acquired by LFX Digital. Designed a Python API at MPC, resulting in a SIGGRAPH publication.
Work Experience
2024 - 20252024 - 2025
Technical Artist II

• Designed new data types, implemented a camera system in Frostbite, and integrated Graph Editor modules to streamline UFC character review process, enabling cross-functional teams to iterate faster. ... See more

• Spearheaded DCC and CLI tooling to automate TA tasks, accelerating productivity for UFC Live Service content, closely collaborating with Engineers, Art Directors, and Development Directors.

• Wrote Python scripts to extract and transform data from game assets into structured datasets for strategic analysis.

Python • Perforce • Frostbite Engine • Maya • C# • Photoshop • Lua
2019 - 20222019 - 2022
Software Engineer

• Led R&D to develop a feature for collaboratively viewing and annotating 3D models on a web frontend, integrated in an established DAM system. ... See more

• Collaborated with backend engineers to build a compute graph framework on AWS EC2, designed for scalable rendering and processing of 3D assets on the cloud.

• Wrote Python scripts for an ETL pipeline to migrate thousands of 3D assets from SharePoint to DAM.

Python • C++ • glTF • Browzwear VStitcher • CLO 3D • Blender • 3dsMax • React.js • JavaScript • Electron.js • MaxScript
2016 - 20182016 - 2018
Software Developer (Pipeline TD)

• Designed Python plugins automating 3D modeling workflows and implemented a video player plugin, leveraging ShotGrid API, to visually identify assets during playbacks, greatly improving the review experience during dailies.

Python • Nuke • PyQt • ShotGrid / RV • Maya
2014 - 20152014 - 2015
Software Engineer

• Lead developer of a Python API for high-throughput image processing in a panoramic stitching pipeline, resulting in a publication at SIGGRAPH 2015.

Python • Nuke • Linux • Shell scripting • PyQt • ShotGrid • Maya
2010 - 20162010 - 2016
Technical Artist

• Conceptualized and created visual media for science education, mechanism-of-action renderings, and marketing for clients such as United Nations, GenomeDx, Telus, and Nissan. ... See more

• Created 3D content and visual effects for animated or live-action films, and mobile apps.

• Wrote software tools and scripts to streamline animation process.

Maya • Photoshop • After Effects • Python
Education
2012 - 20162012 - 2016
University of British Columbia

Bachelor of Computer Science

2006 - 20072006 - 2007
Seneca Polytechnic

Graduate Certificate - 3D Animation

2001 - 20062001 - 2006
McMaster University

Bachelor of Science - Honours Biochemistry

Publications
20152015

SIGGRAPH

For "Godzilla" and many upcoming films at MPC, hundreds of panoramic images were acquired and a proper pipeline was needed to supply departments with quick previews and automated stitching. We were tasked with capturing and recreating many on-set locations. Roundshots are panoramic images captured on set for use in compositing, lighting and environments.

Accurate incorporation and interpretation of the captured images for use in film is essential to maintain the visual and spatial information as well as to better accommodate creative direction. Several new processes were required to update MPC's pipeline to accommodate a large amount of data with a dynamic workflow. With such a broad array of images, a combination of automation and stakeholder visibility were needed to use them effectively.

Last modified: Thu Jul 10 2025
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